F1 wants to use eSports racers to trial new sporting regulations

F1’s rulemakers are planning to use drivers from its eSports series to trial any major changes to the sporting regulations, to ensure they work as planned before being introduced.

Speaking at Autosport International, F1 technical consultant Pat Symonds said the idea is part of plans to make sure new rules in the future don’t have unintended negative consequences on the sport, by putting them through the same evidence-based simulations as his technical team used to refine 2021’s new aerodynamic regulations.

“We’re working a lot with simulation. We’ve produced what I think is a world-first in an overtaking simulation, but we found a problem with it in that [the AI driver] is too good.

“So what we want to do now is use the physics of those simulations but put real drivers in a virtual environment, racing against each other, so we can see whether these changes to the sporting regulations are good. What I’m hoping…is that we’ll use some of our elite gaming racers from our eSports series to test out some of our ideas.”

Ferrari Media

One of the ideas Symonds said F1 were keen to test out in simulation was alternative grid formations, while sprint races to determine grid position could also be trialled in this way despite teams rejecting early proposals for this last year.

Symonds also said that F1 is using technology to analyse viewers’ responses to races, to better understand which areas of the sporting regulations actually need addressing:

“We have people wired up while they’re watching races and we look at their galvanic skin response, we look at their emotions. By looking at all these various research areas, we can really start to build a picture of what makes good racing.”

MotoGP eSports 2018 Final: Trastevere73 Becomes Double World Champion in Valencia

After several rounds of qualifying and two semi-finals, the twelve fastest MotoGP 18 riders arrived in Valencia for the final of the 2018 MotoGP eSports Championship.

Ahead of the final race of the second season of MotoGP eSports, there was a ten-minute qualifying session, in which reigning champion Trastevere73 took pole position on the factory Ducati GP18. EleGhosT555 (EG 0,0 Marc VDS Honda) and Cristianmm17 (Repsol Honda) joined him on the front row for the final. Meanwhile, paul_ig7 (Monster Tech 3 Yamaha), AndrewZh (Movistar Yamaha MotoGP) and Luigi48GP (Gresini Racing Aprilia) made up row two; Vindex813 (Givi LCR Honda), ADRIAAN_26 (Pramac Ducati) and timothymcgarden (Red Bull KTM Factory Racing) completed the third row. The fourth and final row of the grid featured Davidegallina23 (Angel Nieto Team Ducati), RLLORCA26 (Reale Avintia Ducati) and XxBoMbeR_45xX (Ecstar Suzuki) who completed the grid, 0.5 seconds off pole position.
Between qualifying and the race, pole sitter Trastevere73 received his Tissot pole position watch from Jorge Lorenzo.

 

Trastevere73 receives a Tissot watch from Jorge Lorenzo. Photo curtesy of MotoGP.com

 

The start of the ten lap race was extremely action-packed, with two riders going down before the first two turns: Cristianmm17 dropping the Repsol Honda in turn one, before Davidegallina23 crashed the Angel Nieto Team Ducati on the exit of the first turn. It was unclear from the cameras, but it seemed like contact may have been involved in both of these incidents. This isn’t surprising with such a tightly-compacted group going into the opening corners, and the pressure involved in a situation like this too; a pressure which was only heightened by the addition of Marc Marquez in the commentary box.

From an early stage, it was clear that Trastevere73 and EleGhosT555 had a pace advantage on the field, maybe with the exception of AndrewZh. The gap between the Ducati Team rider and the EG 0,0 Marc VDS pilot went back and forth for the entire race, and it never looked like any other rider could get involved.

What became clear were three things: track limits, with all riders looking to maximise their lap time; the pace between all the riders was very close, as had appeared in qualifying; and that in turn caused overtaking to be extremely tough. Especially because of the incredibly short braking zones, and the high amount of time the riders were spending on the side of the tyre, at maximum lean angle.

From experience playing this year’s MotoGP game, I can say that it is not possible to brake a little bit later than your limit because you lose the front very fast and have no chance to save it. Since these riders were on the absolute limit (the front tyres were completely locked for 20 metres or more on almost every corner entry), braking later was not much of an option. The slipstream effect also seemed almost completely negligible from more than a bike length or two. So, the riders found it difficult to get alongside one another in a straight line to make a pass. EleGhosT555, therefore, spent the entirety of the MotoGP eSports Final staring down the virtual exhaust pipe of Trastevere73, unable to do anything about it.

 

Trastevere73 wins the MotoGP 2018 eSports Championship, his prize is a BMW M240i. Photo curtesy of MotoGP.com

 

So, with a lights to flag win, Trastevere73 took the second MotoGP eSports crown in history, and the second of his career. If you like, it was also Ducati’s first MotoGP World Championship since 2007, and their first win at Valencia since 2008. It also seemed like a precursor to Sunday’s premier class race, which Andrea Dovizioso won for Ducati to end the 2018 season.
EleGhosT555 was just 0.298 seconds away from the MotoGP eSports crown in second place, ahead of AndrewZh who completed the podium.

Fourth place went to timothymcgarden, ahead of paul_ig7 in fifth; then came Luigi48GP, Cristianmm17, Vindex813, RLLORCA26, XxBoMbeR_45xX, Davidegallina23 and ADRIAAN_26 who was the last of the 12 riders.

eSports tends to get flack from some motorsports purists, but whatever your opinion on it, you cannot deny that the emotion is there. Trastevere73’s celebrations were a prime example of that. For a lot of people video games are just that: games, but for the elite players, who dedicate themselves to it, it is a way to show their talent. Now with MotoGP eSports it is possible for these gamers to showcase their skills on the world stage, in front of a live audience who are the same as them: MotoGP fans (as well as people like Marc Marquez and Paolo Ciabatti).

 

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Project CARS 2 Review

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 Slightly Mad, Beautifully Authentic
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Project CARS 2 is a sequel to the original game released in May 2015. Once more developed and published by Slightly Mad Studios, the game doubles in car size, now boasting 182 cars from 38 different manufacturers with additions from Ferrari and Porsche. Electronic Arts lost their exclusive contract with Porsche recently, the manufacturer now appearing on all new driving releases, Slightly Mad used RUF in 2015.
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It now holds the record, taking it from the first edition for most tracks, 46 locations and 121 different formats, Knockhill in Scotland, Long Beach in America and historic tracks such as the high speed Hockenheim in Germany which you can see above.
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It is the first game in recent years to have secured a contract with Verizon who own Indycar, boasting the full 2016 car roster and liveries with the Indy 500 as an official event. This is a tier 1 category in career mode. All cars and tracks are available on single player and online from the start so no need to do any unlocking if you are a casual gamer.
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The weather/physics system they use, Livetrack, is in its third form a truly dynamic approach to rain, and especially to dirt and snow taking a leaf from Codemasters’ critically acclaimed DiRT series with Rallycross entering the fray.
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Because of such unique situations, where puddles form and dry out individually, the track never seems static, always evolving in the process throughout the race. A true challenge especially in the lower categories. As you can see below the spray in the Formula rookie series around Watkins Glen. You can also see from this the lovely graphics the game has and graphical interface of position on track, track map and speedometer.
The career mode which was such a success on the first game is just polished further, having the tiers of category, starting low down in tier 6 with Go-Karts or Formula Rookie, heading towards the heights of Indycar and the World Endurance series.
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Depending on your success, you will be invited to a series of invitationals, so much so you might do a Nico Hulkenburg or Fernando Alonso and attempt the historic events of the Le Mans 24 Hours and Indy 500, of which if you fancy can be the full duration, but shortened down to a smaller time if you wish.
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The most fine tuned cars on the gaming market. The noise and handing of them are so realistic, the way you could tune the setups for the cars is amazing. There are probably thousands of different setups, where a 0.1psi change on a tyre makes a huge difference.
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They have also got eSport interest and will be streaming events on the internet. Qualification for these events will begin shortly. For all you gamer nerds the achievements on Xbox and trophies on Playstation are a slight challenge, but doing these give you the full appreciation of the game.
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Project CARS 2 is everything you wish for a sequel to be, bigger, better and amazing. One of, if not the best driving simulator I have ever driven on! Further DLC is announced, so more tracks and cars to get aswell! Gaming at its highest level.
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Chris Lord
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Pictures are captures on a Playstation 4, from @C_Lordy91 twitter.  This game is out on PC, PS4 and Xbox One from 22/09/2017.
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