Project CARS 2 Review

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 Slightly Mad, Beautifully Authentic
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Project CARS 2 is a sequel to the original game released in May 2015. Once more developed and published by Slightly Mad Studios, the game doubles in car size, now boasting 182 cars from 38 different manufacturers with additions from Ferrari and Porsche. Electronic Arts lost their exclusive contract with Porsche recently, the manufacturer now appearing on all new driving releases, Slightly Mad used RUF in 2015.
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It now holds the record, taking it from the first edition for most tracks, 46 locations and 121 different formats, Knockhill in Scotland, Long Beach in America and historic tracks such as the high speed Hockenheim in Germany which you can see above.
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It is the first game in recent years to have secured a contract with Verizon who own Indycar, boasting the full 2016 car roster and liveries with the Indy 500 as an official event. This is a tier 1 category in career mode. All cars and tracks are available on single player and online from the start so no need to do any unlocking if you are a casual gamer.
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The weather/physics system they use, Livetrack, is in its third form a truly dynamic approach to rain, and especially to dirt and snow taking a leaf from Codemasters’ critically acclaimed DiRT series with Rallycross entering the fray.
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Because of such unique situations, where puddles form and dry out individually, the track never seems static, always evolving in the process throughout the race. A true challenge especially in the lower categories. As you can see below the spray in the Formula rookie series around Watkins Glen. You can also see from this the lovely graphics the game has and graphical interface of position on track, track map and speedometer.
The career mode which was such a success on the first game is just polished further, having the tiers of category, starting low down in tier 6 with Go-Karts or Formula Rookie, heading towards the heights of Indycar and the World Endurance series.
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Depending on your success, you will be invited to a series of invitationals, so much so you might do a Nico Hulkenburg or Fernando Alonso and attempt the historic events of the Le Mans 24 Hours and Indy 500, of which if you fancy can be the full duration, but shortened down to a smaller time if you wish.
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The most fine tuned cars on the gaming market. The noise and handing of them are so realistic, the way you could tune the setups for the cars is amazing. There are probably thousands of different setups, where a 0.1psi change on a tyre makes a huge difference.
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They have also got eSport interest and will be streaming events on the internet. Qualification for these events will begin shortly. For all you gamer nerds the achievements on Xbox and trophies on Playstation are a slight challenge, but doing these give you the full appreciation of the game.
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Project CARS 2 is everything you wish for a sequel to be, bigger, better and amazing. One of, if not the best driving simulator I have ever driven on! Further DLC is announced, so more tracks and cars to get aswell! Gaming at its highest level.
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Chris Lord
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Pictures are captures on a Playstation 4, from @C_Lordy91 twitter.  This game is out on PC, PS4 and Xbox One from 22/09/2017.

Why F1 2017 is a must-have for any F1 Fan!

With F1 2017, Codemasters will publish their 8th official F1 game. We will show you why the game is a must have for every F1 fan, and for everyone who is in love with racing games. With the NDA of the closed beta ending on Tuesday, you will get also my very own opinion and review as a long term F1 player.

Bildergebnis für f1 2017 game

The 25th of August in this year is not only the day when the F1 World Championship’s summer break ends with free practice at the Belgian GP, and Sebastian Vettel and Lewis Hamilton continue their fight for the title—it’s the day when Codemasters publish their new F1 game. Ladies and gentlemen, start your engines!

New features:

Career Mode: Realistic engine rules:

The Career Mode in the F1 games reached a new level on last year’s game, when Codemasters finally introduced a real atmosphere with a paddock, your own starting number, a career mode that lasts 10 seasons and the all-new feature to improve the team’s car with updates on different areas, that helps you to catch up with your rivals.

But in this year’s game, the whole thing is reaching another level again.  Like you see in the trailer above Codemasters didn’t only improve the R&D system massively, they also implemented F1’s restriction on engine parts.

Like in real life you have to manage your whole power unit package now. Not only the ICE (internal combustion engine), but also the many other parts of the complex current V6-hybrid engines. And on top of that, also your gearbox which you are only able to change every six races without a penalty.

That means that you are not able to push your car to hell on every weekend of the season like last year—especially when you sitting in a McLaren-Honda or other less reliable cars, you have to look after the car as in real life or get hurt by an engine penalty.

Massive R&D system:

As mentioned in the beginning of the article and also seen on the video trailer above, the R&D system is now way more complex. The players are now able to improve very specific parts of the car and, as British Youtuber “aarava” called in one of his videos, there is a whole “tree” of improvements of the car now.

And also here the player have to decide what section of the car should be improved. This section could be again be payed with Resource points, that the player is earning with the practice sessions, that are more intense in this year’s game than last year.

Like in real and like in F1 2016 each car has his very own specific strengths and weaknesses.  To the last year’s sections of engine, chassis and more comes the point of reliability. Yes, in F1 2017 there are finally real car issues, like an engine failure or as mentioned before failures of the engine parts. A big plus for every fan that loves the details of the sport!

Classic Cars:

If you don’t live under a rock, you probably already know that Codemasters is bringing the Classic Cars back into the new game. The first—and also last—time we saw this was in F1 2013. Now there are not only more Classic Cars—they will also be implemented into the career mode.

But first let’s see what kind of cars are in there:

Ferrari:
1995 Ferrari 412 T2
2002 Ferrari F2002
2004 Ferrari F2004
2007 Ferrari F2007

McLaren:                    
1988 McLaren MP4/4
1991 McLaren MP4/6
1998 McLaren MP4-13
2008 McLaren MP4-23

Williams:
1992 Williams FW14B
1996 Williams FW18

Renault:
2006 Renault R26

Red Bull:
2010 Red Bull RB6

Well then, how will the classic cars work in career mode?

Screenshot zu F1 2017 (PS4) - Screenshots

Simple. According to Creative Director Lee Mather there is a rich guy called “Jonathan” who owns some classic cars and during the career mode he runs certain events: letting the player jump in a faster modern Renault R26, for example, and with that the player has to catch slower cars that start the race before you.

Screenshot zu F1 2017 (PS4) - Screenshots

But next to the career mode there are also some special game modes with the classic cars and the player is able to use them in time trial for example.

A little mention here, like you saw maybe in the video from McLaren’s Lando Norris above: with the 1988 McLaren MP4/4, which is only available in the limited edition of the game, you are able to use a h-gearshift next to your wheel, like the car had in real life back in this time. A very cool feature, we think!

Beta Review – my very own opinion:

Thankfully as a longtime F1 player and the head of the biggest German F1 league I was invited for the second time for Codemasters Beta this year, after they started their beta programme one year ago with F1 2016.

The beta took part in different phases, each phase with different game modes or improving things from the last phase.

The Driving:

This year showed a massive change of aerodynamic regulations in F1. The cars are wider, the tyres are much bigger and the times are faster than in every F1 year before. Most of the real drivers are saying currently that the 2017 cars are much more fun and much more difficult to drive.

And you will feel this immediately in the game, no matter if you play with a wheel or a control pad. The cars are much faster in the corners and you will be able to push the car to every section of the circuit, especially with the wheel. Like in reality the tyre wear is much less than in the previous years, so you can push more, but:

Managing of the car:

As mentioned above with the reliability, you also have to manage the car with the fuel like in real life.  Fuel saving is much more important in this year’s game and you will probably not finish a race if you drive with the “Standard Fuel Mix” for the whole time. So you need to drive some slow laps now, using Fuel Mix 1 or just lift and coast. Some races will definitely be decided by that factor.

Graphics:

I played the game only on the Xbox version, but i have to admit that the graphics, especially of the cars, seems to be much better. Everything looks more realistic and the colour schemes are just insane. But have a look at your own in Codemasters’ gameplay videos.

Classic Cars:

In the beta you were able to test some classic cars in the first weeks. To be honest I didn’t play too long with those cars, but the lovely V10 sound of the Ferrari F2002 I enjoyed that for hours, and I don’t talk trash: compare it to a real onboard and you could not hear a difference between that and the game. Definitely a really sweet part of the game, that you will enjoy!

Racing against AI:

The AI is just awesome in F1 2017. Simple to say. Sure in the beta there were some strange moments here and there, which is pretty normal for a beta. But the racing against the AI in my opinion was no doubt as good as in any other game before. I had some fights with them which I normally only get when I play against my league colleagues. They are fighting back, racing against you in the corners and with the new “AI slider” you are finally able to decide for your own how strong the AI should be and this worked perfect for me.

With the new manual pitlimiter and manual exit of the pitbox there are also new driving assists that makes the game more realistic.

Multiplayer:

For me as a league driver, the multiplayer online mode is probably the most important point in the F1 games. Any long term player will know that Codemasters had some real issues in the last games. With F1 2016 they had done already a big step.

But with F1 2017 there will definitely be more happy faces for every league driver—especially as Codemasters gave every beta tester the opportunity to test the first multiplayer beta for some weeks. And with that, I’m also able to tell you something about that:

First of all the wheel to wheel racing and when both cars touches each other: While on some games in the last years there were horrible strange situations, taking the other player with a little touch on the sidepod 500 metres into the wall, there is now a really real responsibility of the cars. You can now really race against your friends or against your rivals in the league without have any thoughts about things like mentioned above.  Also Codemasters fixed many glitches from last year game, that makes the online feeling more enjoyable.

Mention for all Xbox players: the game finally has the session list from previous games back and the hopper system from the last two games are away.

F1 2017 –  A must have?

For me as an F1-Fan, a league driver who is going into his seventh season, and a lover of racing games since my childhood—definitely yes! But for a casual gamer, a normal F1 fan?

I would say: yes! Because this year’s game is not only an improved version of the very good F1 2016, it has so many more features and the cars are just a lot more fun to drive. Also, there are so many things that are like in reality now, for example you see the new intros of the races in the gameplay above which is exactly the one that F1 fans know from the TV broadcast of the real race weekends, the new whole story about the engine party and managing of the car—details that makes the game much more realistic.

In my opinion F1 2017 will be the best F1 game yet and everyone who was in love with F1 2016, will like F1 2017 much more!

F1 2017 will be released on August 25th on PC, Playstation 4 and Xbox One.

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